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Attach this card to 1 of your Pokémon that has Chuck in its name. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Chuck's Technical Machine 01.


DynamicPunch
20+
Flip a coin. If heads, this attack does 20 damage plus 20 more damage and the Defending Pokémon is now Confused.
Carte précédente
Jasmine's Technical Machine 02 (112/141)
Carte suivante
Chuck's Technical Machine 02 (114/141)